Jonathan's Castle Mac OS

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'For the first release of a brand new operating system, Mac OS X has a ton of power at its core, and Apple's donea great job of implementing their support for Open GL. The foundation of Mac OS X provides an open environment which will be familiar to our high-end customers, and on the surface is the amazing Aqua UI which will take Maya to a. After Apple released a third build of Mac OS X 10.7 Lion Developer Preview 2 on Friday, Consomac.fr (via Google Translate) discovered references to a service codenamed 'Castle' in a new Find My. Dark Castle is a 1986 computer game for the Macintosh published by Silicon Beach Software, later ported to various platforms, where it was published by Three-Sixty Pacific. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay.

The MacDonalds of Sleat

Clann Dòmhnaill Na Dòmhnallaich | Clan MacDonalds of Sleat

Per Mare Per Terras — by land by sea — is the motto of arguably one of the oldest, largest and most powerful Scottish families in history.

Although the story of Clan Donald began long before the immemorial timeline, their history can be traced from the 12th century BC through a warlord named Somhairle MacGillebride MacGilladamnan (Somerled): head of the ancient Race of Conn and lineal heir of the Dál Riata, the Kingdom of the Scots. Half Viking and half Celtic Irish, Somerled held the unique position as overlord of the Kingdoms of Scotland and Norway which later emerged into the Regulus, or Lordship, of the Isles. Through marriage to the King of Man (Olaf the Red)'s, daughter, cunning and belligerence, Somerled seized the Kingdom of the Isles from his brother-in-law in 1156 and expelled the Norsemen from the Western Isles.

A simple rudder was one of the main reasons for Somerled's successful command of Scotland's north-western seaboard. He favoured the Hebridean Galley, a clinker-built vessel based on the Viking longboat, powered by oars and sails. What made this galley different from the longboat was the addition of a stern rudder which rendered the craft fast and manoeuvrable, perfect for raiding and transporting goods and men. These boats were instrumental in the MacDonalds command of the Hebrides until the coming of the mounted gun in the late 16th century.

Now Rìgh Innse Gall, King of the Isles, Somerled directed his maritime power from his base at Finlaggan on Islay. From there he kept the sea lanes clear between the Irish Sea and Europe and protected his warbands by setting up a chain of supply harbours guarded by forts across his 25,000-mile kingdom of islands and lochs.

Sons of Somerled

After his fall in the Battle of Renfrew in 1164 against King Malcolm IV's forces, the great sea-lord Somerled was succeeded by an unknown number of sons and a daughter, and what was left of his vast kingdom was divided between the three sons of his marriage to Ragnhildis, Olaf the Red's daughter: Ruaidhrí Mac Raghnaill (MacRuari, now part of Clanranald and Glengarry), Dughall (MacDoughall) and Raghnuill, of Clan Donald. Somerled's daughter, Bethoc, became prioress of Iona Nunnery.

Raghnuill, or Ranald, inherited his father's title as King of the Isles and it is his son, Dòmhnaill Mac Raghnuill (Donald, Son of Ranald), who is the eponymous progenitor of Clan Donald.

Aonghus Mór Mac Dòmhnaill, son of Raghnuill, was born circa 1248 and is generally regarded as the first of the MacDonalds. Under his watch, the Norwegian sovereignty of the Isles fell to the successful and violent invasion by the Scottish king, Alexander III, to bring the Hebrides into the realm of Scotland. Aonghas was forced to swear fealty to him or forfeit his Clan Somhairle inheritance.

Aonghas was succeeded by his son, Alasdair Óg Mac Domhnaill (born circa 1260). By this time, the three Somhairle families (Clan Dubhghaill, Clan Ruairhri and Clan Domhnaill) were in bitter dispute. When King Alexander III died, aged 44, from a fall from his horse in 1286, Scotland was plunged into crisis and family blood ties were severed.

Alexander III left no successors and Scotland's powerful houses sought to take advantage of the empty throne. In the following years, two interregnums were presided over by the Guardians of Scotland while House Balliol and House Bruce, along with 12 other hopefuls, joined the race for the crown in what came to be known as The Great Cause. While Clan Dubhghaill were sympathetic to Balliol's claim, Clan Domnhaill were strong supporters of the Bruce cause. When Alasdair was killed by the MacDougalls, he was succeeded by younger brother, Aonghus Óg of Islay (born 1314), who helped the newly crowned King Robert 1, The Bruce, fight and win Scottish independence in the Battle of Bannockburn. In return Aonghus was not only granted the honorary position on the right wing of the king's army but was also given the lands held by his cousins the Dubhgaills under the condition that the Kingdom of the Isles would bend its knees to Robert's feudal Scotland to become the Lordship of the Isles. That title continued for 224 years until it was declared forfeit by James IV.

Aonghus' son Eòin Mac Dòmhnuill (John of Islay) was born circa 1380. Known as the 'Good King of Islay', John's alliance to Robert II of Scotland secured his title as Lord of the Isles and expanded the MacDonalds' lands to Morvern, Garmoran, Lochaber, Kintyre and Knapdale. His son, Dòmhnall of Islay (born circa 1422 and grandson of Robert II), fought for the Earldom of Ross against the Earl of Mar at the Battle of Harlaw (Cath Gairbheach) in 1411, one of the hardest-fought battles to have ever taken place in Scotland.

Alexander of Islay, Earl of Ross, was Dòmhnall's second son and his successor was his illegitimate son Hugh of Sleat (1436), the first of the Macdonalds of Sleat branch. Machine learning with bsl demo mac os.

The MacDonalds of Sleat

The story of Clan Donald of Sleat began with Ùisdean, or Hugh, the third son of Alexander of Islay and Somerled's sixth great grandson. Ùisdean's successors sculpted their history with murder, war and infighting as well as violent feuds with neighbouring families, namely the MacLeods of Dunvegan and the MacLeans of Duart.

Over the centuries, the MacDonalds established themselves as a strong and highly revered fighting force throughout the British isles and their presence helped to tip the balance in favour of their allies in many battles during the Jacobite Uprisings, the Napoleonic Wars, the American Wars, the Great War and World War II.

But not all MacDonalds over the centuries spoiled for a fight. Many favoured a civilian lifestyle and took to the aesthetic arts to become poets and musicians. Some became important statesmen, learned scholars, churchmen and humanitarians. Like their first forefather Somerled, poverty, famine, the Clearances, courage and intrepidness forced many to take to the waves and spread the family line across the globe to become one of the largest Scottish clans in the world.

Genealogy

  • Donald Gallach MacDonald (b c 1430) 3rd Baron MacDonald of Sleat, 4th clan chief.
  • Donald Grumach (Donald the Grim) (b c 1450) 4th Baron MacDonald, 5th clan chief.
  • Donald Gorm MacDonald (b c 1500), 5th Baron MacDonald, 6th clan chief.
  • Donald Gormson Sassunach MacDonald (b c 1522) 6th Baron MacDonald, 7th clan chief.
  • Donald Gorm Mor MacDonald (b c 1565), 7th Baron MacDonald, 8th clan chief.
  • Donald Gorm Og MacDonald (Sir Donald MacDonald) (b c 1546) 1st Baronet of Sleat.
  • Sir James Mor MacDonald (b c 1605) 10th Chief and 2nd Baronet.
  • Sir Donald MacDonald 11th chief Sleat MacDonald and 3rd Baronet.
  • Sir Donald MacDonald, 12th Chief of Sleat MacDonalds, 4th Baronet.
  • Sir Donald MacDonald 13th Chief of Sleat MacDonalds, 5th Baronet.
  • Sir James MacDonald of Oransay 14th Chief of Sleat MacDonalds and 6th Baronet.
  • Sir Alexander MacDonald 15th Chief of Sleat MacDonalds, 7th Baronet.
  • Sir James MacDonald, 16th Chief of Sleat MacDonalds, 8th Baronet.
  • Sir Alexander MacDonald (1745), 17th chief, 9th Baronet and 1st Baron MacDonald.
  • Sir Alexander Wentworth MacDonald (1773), 18th chief, 2nd Baron MacDonald.
  • Sir Godfrey Macdonald, 3rd Baron MacDonald of Sleat (1775), 19th chief, 3rd Baron MacDonald.
  • Godfrey William Wentworth Bosville-Macdonald (1809), 20th chief, 4th Baron MacDonald.
  • Hon. Somerled (Samuel) James Brudenell MacDonald (1849), 21st chief 5th Baron MacDonald.
  • Sir Ronald Archibald MacDonald (1853), 22nd chief of Sleat Macdonalds 6th Baron MacDonald.
  • Sir Alexander Somerled MacDonald (1917), 23rd chief of Sleat Macdonalds, 7th Baron MacDonald.
  • Sir Godfrey James MacDonald (1947), 8th Lord MacDonald, Chief of the Name and Arms of Macdonald, High Chief of Clan Donald and 24th hereditary chief of Clan Donald.
  • Sir Ian Godfrey Bosville MacDonald (1947) 25th Chief of Sleat Macdonalds.

Moments in History

Land in Hand

According to ancient legend, Somerled's grandson Donald won the lands on Skye in a very unusual way. Sailing towards the Trotternish peninsula in his galley, Donald engaged in a contest with rival clans to win the enemy's land. Whoever's hand touched the shore first would own the land in perpetuity. The canny Donald, eager to win the coveted prize, is said to have taken out his dirk, sliced off his own hand and hurled it onto the shore near Bornesketaig, securing the land for his descendants.

Bitter Rivalry

The blood of the fallen MacDonalds of Sleat and MacLeods of Dunvegan has painted centuries of Skye's history red.

During the late 16th century, as an offering of peace to end the long feud between the two clans, MacLeod chieftain, Rory Mòr, offered his sister's hand in marriage to Donald Gorm.

This was a 'handfast' arrangement meaning that, should the intended betrothed not bear a male heir in the first year and a day of living together, then the contract would no longer be valid. A year and a day came and went with no heir in sight and poor Margaret appears to have lost an eye during that time. Donald Gorm sent her back to her brother at Dunvegan Castle tied backwards to a one-eyed horse, with a one-eyed servant and even managed to find a one-eyed dog to add to the entourage. So incensed by the brazen insult, Rory took up arms once again against the MacDonalds and the ensuing battles came to be known as the Wars of the One-Eyed woman.

During these wars, Donald Gorm invaded Trotternish, at that time held by the MacLeods, in an effort to extend his lands in the north. The Battle of Trouternes is aptly named the Battle of Achadh na Fala (field of blood). The fight took place on the banks of the Snizort River at Skeabost, which bordered the territories of the two rival clans. It was said the victorious Donald Gorm cut off the heads of the fallen MacLeods and threw them into the water. As they bobbed out to sea, the heads got caught in the yair at the river's mouth and to this day that place is known as Coirre-nan-Ceann, 'the Yair of the Heads'.

After his success over Trotternish, MacDonald took up home in Duntulm Castle but could not rest until he had a decisive victory.

Castle

The Battle of Coire Na Creiche took place in 1601 on the slopes of the Black Cuillin ridge, the site of Skye's famous Fairy Pools. This would be the last Scottish clan battle ever to be fought on the Island. MacDonald defeated and captured Alasdair MacLeod and 30 of his clansmen but his success came at a high price. The fighting raged throughout the day and night and it is said the river, Allt Coir a ‘Mhadaidh, ran red with the blood of both kinsmen.

In fact, the battle had been so violent that the Privy Council decided to step in between the rivals and forced them to negotiate terms of peace. The two families never took up arms against each other again and it was also ruled that Margaret MacLeod was to take 'such civil action against Donald Gorme as she might be advised to do'.

High spirits at Duntulm

For centuries, Duntulm Castle, 'the once dwelling of a king', served as the seat of Clan Donald. This imposing fortress, now a ruin, lies to the north of Staffin perched on a cliff between a sheer drop into the Sound of Sleat on one side and a deep chasm on the landward side. It was home to The Clan since the days of Donald Gorm but was abandoned in 1732, when Sir Alexander MacDonald built a new house at Monkstadt. The family allegedly fled their ancestral home because of a ghost.

Duntulm, with its history of violence, is said to be haunted by many restless souls.

Donald Gorm: The ghost of this belligerent chief can sometimes be heard challenging his invisible enemies to fight.

Hugh MacDonald: Hugh was cousin to Donald Gorm and his ambition to appropriate Donald's lands through murder came to an abrupt and terrible end when his letter to an assassin fell into the intended victim's hands. The plot thwarted, Hugh fled to Dun an Sticir in North Uist but was captured and thrown into Duntulm dungeon. Donald Gorm exacted his revenge by leaving Hugh to die in his black prison, tormented with only a plate of salty beef and an empty water pitcher to keep him company. The thirsty Hugh went mad before he died and his ghostly piercing wails can still surprise visitors to the ruins.

The nursemaid: The seannachies tell the sad tale of the nursemaid who was charged with looking after the son of Donald Gorm. On her watch, the child allegedly fell from the window onto the rocks far below. The laird, in his fury and grief, ordered the nursemaid to be cast adrift on the Atlantic in a boat full of holes. Shortly after the deed was done, one of the castle's staff saw a white cloth hanging from the rocks and inside it, the baby was found safe and well.

One-eyed Margaret: Another regular ghostly apparition to stalk the castle ruins is that of the hapless one-eyed Margaret MacLeod.

Over the Sea to Skye

Not all MacDonald's were staunch supporters of the Jacobite cause. During the '45 Rising, the exiled prince Charles Edward Louis John Casimir Sylvester Severino Maria Stuart, landed on Eriskay in 1745, raised the Stewart standard at Glenfinnan and called the Jacobites to arms. His aim: to reclaim the Scottish throne. Many of the MacDonald septs rallied to his call, but not Sir Alexander MacDonald of Sleat, who was a staunch supporter of King George II. Unbeknown to Alexander, his wife Margaret's loyalties were to the opposing side. It was Margaret's niece and many other Sleat MacDonalds and Scottish clansmen who would eventually become famous for saving the life of Bonnie Prince Charlie and enabling his safe passage back to France.

When Bonnie Prince Charlie fled from his defeat at Culloden in April 1746, the Government put a bounty on his head at £30,000. Fleeing across the Scottish moors and mountains, with Government troops in close pursuit, the young prince eventually came to the western shores where he boarded a boat to Skye disguised as Flora MacDonald's handmaiden, Betty Burke. Thanks to the help of loyal supporters, the defeated prince eventually managed to sail to France from Loch nan Uamh in Lochaber.

The Clan Today

War, the wrong alliances, poverty, lavish lifestyles, emigration and forfeiture gradually narrowed the borders of Somerled's mighty sea kingdom and, in 1971, the last lands of The Clan chiefs were put on the market.

The ruined shell of Armadale Castle represents the last stronghold of the MacDonalds of Sleat and the mansion house, together with its 20,000 acres of land were bought by the Clan Donald Lands Trust as a heritage site for MacDonalds across the globe.

The diaspora of MacDonalds over the years led to many emigrant communities being set up in the New World and, in the early 1700s, whole communities are said to have boarded ships bound for Auistralia, New Zealand, Canada and the USA. North Carolina was one of the favoured destinations for Skye settlers, as well as Georgia and New York. Thriving Gaelic communities also began in Canada, in particular the Glendale Settlement on Prince Edward Island and the Cape North Area of Cape Breton, and today still maintain their strong ties to the homeland.

In 2002, the Museum of the Isles was opened at Armadale and holds a wealth of information on the family name that lies at the very heart of Gaeldom.

Heraldry

Jonathan's Castle Mac Os Catalina

Clann Dòmhnaill, Na Dòmhnallaich

Motto
Per Mare per Terras (Air muir's tir, Gaelic) (By Land by Sea, English)

Crest
Quarterly, 1st, argent, a lion rampant gules, armed and langued azure; 2nd; Or, a hand in armour fessways holding a cross-crosslet fitchee gules; 3rd, Or, a lymphad sails furled and oars in action sable, Flagged gules; 4th, vert, a salmon naiant in fess proper, over all on an escutcheon en surtout, Or, an eagle displayed gules surmounted of a lymphad sails furled, oars in action sable (as Chief of the Name and Arms of Macdonald).

Translation
1st quarter, silver, a lion rearing red, tongue, claws and teeth bright blue; 2nd quarter, gold, a hand in armour horizontal holding a small burning cross red; 3rd quarter, Gold a one-masted galley sails furled and oars in action black, flag red; 4th quarter, green a salmon swimming horizontal in its natural state; placed over all quarters on a shield, Gold an eagle with wings spread red overlaid by a one-masted galley sails furled, oars in action black (as Chief of the Name and Arms MacDonald).

Badge
Fraoch Gorm or Common Heath.

Tartans
MacDonald of the Isles, MacDonald of Sleat.

Chief
Godfrey James Macdonald, 8th Baron Macdonald, Chief of the Name and Arms of Macdonald, High Chief of Clan Donald and 24th hereditary Chief of Clan Donald.

Dark Castle
Developer(s)Silicon Beach Software
Designer(s)Mark Stephen Pierce
Jonathan Gay
Platform(s)Macintosh, Amiga, Apple IIGS, Atari ST, MS-DOS, Genesis, Commodore 64, CD-i
Release1986: Mac
1987: PC, C64, Amiga, Atari
1989: IIGS
1991: Genesis
1992: CD-i
1993: MSX
Genre(s)Platform
Mode(s)Single-player

Dark Castle is a 1986 platform game for Macintosh published by Silicon Beach Software, later published by Three-Sixty Pacific for other platforms. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay. In Dark Castle, a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. The game uses sampled sounds to great effect.

A sequel, Beyond Dark Castle, was released in 1987. A second sequel, Return to Dark Castle, was announced in 2000, but it was not released until March 14, 2008.

Plot[edit]

When the evil Black Knight terrorizes the townspeople, Prince Duncan decides to topple his throne, but in order to do that, he must travel to the four sections of the castle: Fireball, Shield, Trouble and Black Knight.

After collecting the Fireball and Shield, Duncan makes his way to the Black Knight's throne room, where he topples the Black Knight's throne, and the Black Knight stands up shaking his fist, as a gargoyle takes Duncan to Trouble 3.

Gameplay[edit]

Though released in 1986 with B&W graphics, the Mac version of Dark Castle featured detailed graphics, animated enemies, climbable ropes, and walkable ledges.

The game opens with a vista of the castle with storm clouds in the distance. The opening notes of Bach's Toccata and Fugue in D minor play and are followed by thunderclaps. The title along with the programming and development credits are shown on this screen.

Movement within Dark Castle is typical for most platformers. Duncan can run, jump and duck, and can throw a limited supply of rocks at his enemies. More rocks can be found in little bags along the way, as well as bottles of an elixir that provide a one-time antidote to bites of the numerous rats and bats found around the castle.

To defeat the Black Knight, Duncan needs to pull several levers which topple him from his throne. To aid Duncan, a magic shield and the power to hurl fireballs can, fortunately, be found within the Dark Castle. The game begins in the Great Hall, where the player can choose from four doors. The large center door leads to the Black Knight. One other is marked with the shield, and the remaining two mysteriously alternate between the fireball course and a more troubling path. The game can be played at three different skill levels, the hardest 'Advanced' level containing more enemies and a few extra surprises.

Dark Castle may be the first game to use WASD keys and mouse for control.[1] The trajectory and launching of rocks and fireballs are controlled via mouse movement and clicks respectively, while the character's locomotion is controlled via key strokes.

Duncan easily gets disoriented; when walking into a wall or falling a short distance without jumping he walks around in circles for a moment, mumbling incoherently. He is highly vulnerable to attacks during this time.

Falling into holes in the floor does not cause death but instead leads to a dungeon ('Trouble 3') which can be escaped with some effort. On easier difficulty levels, this is a delay and a source of annoyance. However, this may be strategically necessary on the harder difficulty levels so that you can stock up rocks and elixir.

Easter egg: Playing Dark Castle (and its sequel) with the computer's clock at December 25 or any Friday the 13th, the Great Hall or the throne room (respectively) will have holiday decorations.

Levels[edit]

This game has 14 levels, which came out of the 4 doors in the Great Hall, the first two doors are random.

Jonathan's Castle Mac Os X

  • Leftmost door (usually): Trouble 1, Trouble 2, Trouble 3.
  • Farther away door on left side (usually): Fireball 1, Fireball 2, Fireball 3, Fireball 4.
  • Middle Door: Black Knight 1, Black Knight 2, Black Knight 3.
  • Right Door: Shield 1, Shield 2, Shield 3, Shield 4.

Development[edit]

Mark Pierce was based in San Francisco with his own company MacroMind, while Jon Gay and the rest of the Silicon Beach team were in San Diego; so after an initial launch meeting, most of the collaboration between Pierce and Gay was handled remotely. Pierce designed the animations in MacroMind's 'VideoWorks' (the direct ancestor of Adobe Director) and then mailed the files on floppies to Gay, who then coded the game in 68000 Assembly Language on an Apple Lisa (a few parts like the high-score system were written in Pascal). The digitized sound was created by Eric Zocher who worked with voice actor Dick Noel.

Ports and remakes[edit]

A version for the Mega Drive/Genesis was released by Electronic Arts in 1991.

An MS-DOS version of the original Dark Castle was also released, which was closer to the original game. Because of the lower resolution, color was used to make up for it; also, because the PC did not have a mouse at the time, aiming was done through the keyboard. There is some controversy over the colors, due to the nature of the coloring.

Versions for the Apple IIGS, Commodore 64 and Amiga were released in 1989 by Three-Sixty Pacific. This port[clarification needed] was programmed by Lane Roathe, and was almost identical to the Macintosh version except for having lower resolution, color graphics and some controls. John Romero converted the monochrome Macintosh art to 16-color super-res art.

A version for mobile was released in 2006. It is developed by Super Happy Fun Fun, which includes one of the two original developers, Mark Stephen Pierce; it was published by Bandai. It contains slightly remade level designs, borrowing from both Dark Castle and Beyond Dark Castle, it also has updated color graphics.[2]

There was also a version released for CD-i. As of 2009, there was a port in the works for the iOS.[3]

Color Dark Castle[edit]

In 1994, the game developerDelta Tao Software acquired the rights to some of Silicon Beach's old games, via Aldus, and were able to produce and publish the modernized Color Dark Castle.

The new version included full color graphics, while changing some other things such as the Water from fireball 2,3 into Lava. This version also included a new difficulty, which let you skip to the end destination from any door in the great hall (e.g. Great Hall, to Fireball 4) with fewer enemies and easier gameplay. There is also a save feature whereby the game could be saved in the Great Hall, though only one game could be saved.

Sequels[edit]

Beyond Dark Castle[edit]

In 1987, the sequelBeyond Dark Castle was released, in which Duncan has to return and defeat the Black Knight, who is still alive. To access the Black Knight's tower, the player must first gather five magic orbs which are placed in various hard-to-reach places. The orbs must be returned to the Ante Chamber and placed on 5 pedestals for the gate to open so Duncan can face the Black Knight.

Beyond Dark Castle had an engine similar to Dark Castle but with improvements and additions like a health bar, bombs, and other items, as well as levels where the player could control a 'personal helicopter'. These levels and maze levels were side-scrollers instead of being limited to a single screen. Games could also be saved in a 'computer room' level. Like all versions of Dark Castle, if the player beat the game on advanced, it presented a special ending.

Return to Dark Castle[edit]

In 2000, a new sequel called Return to Dark Castle was announced, being developed by Z Sculpt, where a new young hero called Bryant, the nephew of Duncan, must once again defeat the Black Knight. This game wasn't released until March 14, 2008.

Return to Dark Castle includes new gameplay mechanics, such as the player being able to keep weapons, and store extra orbs in a room. Though it had been stated that the game would include a level editor, with the ability to create custom quests, this feature is not included in the download. According to the game's official website at Super Happy Fun Fun, the 'level editor will be released soon'.

Reception[edit]

Jonathan's Castle Mac Os Download

Computer Gaming World stated that Dark Castle was 'the best arcade game I've seen for the Macintosh, and perhaps the best I've seen on any microcomputer, ever'. The reviewer praised the sound and graphics, stating that he did not know that the Macintosh was capable of animations of such quality. He concluded that Dark Castle 'is filled with lots of little touches that show it's one of the first steps toward what Silicon Beach likes to call 'interactive cartoons'.'[4]BYTE compared the game to Lode Runner, writing 'There's nothing new about the basic concept, but the execution is impressive'. The magazine praised its 'slick animation and realistic digitized sound', and concluded that it 'is a perfect way to fritter away those long winter evenings when you should be doing something productive'.[5]Compute! praised the Amiga version's 'brilliant graphics, sound, and atmosphere' but criticized the keyboard/mouse control system and gameplay as too difficult. The reviewer also disliked the disk-based copy protection which caused him to fear damage to the disk drives, crashes when loading the game, and slow level loading.[6]

Game reviewers Hartley and Pattie Lesser complimented the game in their 'The Role of Computers' column in Dragon #122 (1987), calling it 'the finest arcade/adventure game ever designed for the Macintosh computer — as a matter of fact, for any computer!' and stating, 'The graphics and animation are quite literally stunning!'.[7] In a subsequent column, the reviewers gave the game 4 out of 5 stars.[8]Macworld reviewed the Macintosh version of Dark Castle, praising its gameplay, graphics, and sound, stating that 'Dark Castle is at its core a shoot-'em-up, duck-'n'-run type of game, but one so finely crafted it deserves a new classification that reflects its fast-paced action as well as its superb animation, graphics, and sound. The game has a humorous aspect as well.', and furthermore stating that 'Dark Castle provides the highest quality graphics and sound of any Macintosh game available. Its action is fast and furious, its scripting sublime.' Macworld summarises their review by listing the game's pros and cons, stating 'Great graphics, sound, animation, and design' as positives, and stating 'None' for Dark Castle's negatives.[9]

In 1996, Computer Gaming World declared Dark Castle the 136th-best computer game ever released.[10]

References[edit]

  1. ^Moss, Richard (2018-03-22). 'The making of Dark Castle : An excerpt from The Secret History of Mac Gaming'. Gamasutra. Retrieved 2018-03-25.
  2. ^'Dark Castle game resurrected for cell phones' from MacWorld
  3. ^'Dark Castle game being ported for the Ipod touch' from TouchArcade
  4. ^Boosman, Frank (November 1986). 'Macintosh Windows'. Computer Gaming World. No. 32. pp. 15, 42. Retrieved 17 April 2016.
  5. ^Shapiro, Ezra (December 1986). 'Stocking Stuffers'. BYTE. p. 321. Retrieved 9 May 2015.CS1 maint: discouraged parameter (link)
  6. ^Anderson, Rhett (March 1988). 'Dark Castle'. Compute!. p. 25. Retrieved 10 November 2013.CS1 maint: discouraged parameter (link)
  7. ^Lesser, Patricia (June 1987). 'The Role of Computers'. Dragon (122): 76–80.
  8. ^Lesser, Hartley and Patricia (October 1987). 'The Role of Computers'. Dragon (126): 82–88.
  9. ^Goehner, Ken (March 1987). 'Silicon Castle Magic: Dark Castle Review'. Macworld. Mac Publishing. p. 146-147.
  10. ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.

External links[edit]

  • Running Dark Castle on an emulator, plus advanced walkthrough
  • Dark Castle for cell phones from Super Happy Fun Fun
  • Dark Castle links at Z Sculpt A collection of links, including the official forum

Jonathan's Castle Mac Os 11

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dark_Castle&oldid=1007559197'




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